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What Eastern European Devs Should Learn From US Devs, and Vice Versa | David...

  Shifting from product development to service operations has many Eastern European game companies struggling. Worse, outsourcing (a fallback in the region) adapts poorly to the new service-based...

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Don’t Overlook the Potential of Android | Benjamin LO

    In this discussion Benjamin will explain how higher monetization is possible on Android and Amazon’s Kindle Fire. TinyCo will use Tiny Village, one of the highest grossing games on Google Play...

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Designing Effective Analytics Support For Free-2-Play Games | Igor KLYUKIN

  Your game data and tools are worse than useless unless the data is accurate, verifiable, and relevant, and your team is willing to learn how to incorporate metrics analysis into their collective...

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A Rough Road to HTML5 on Mobile: A Developer’s Experience | Alexander NORINCHAK

    In his lecture Alexander Norinchak will share his 2 year experience in HTML5 game development for mobile: where did they begin, what difficulties did his company had to overcome on their way to...

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Touch Me! The Art of Making Mobile Games “Feel” Good | Matthew MAYER

Touch-screen games need a totally rethought control system. Games that use “virtual buttons” or “virtual joysticks” often frustrate the user: so what’s the secret to making control systems which users...

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The Game That Never Ends: Producing Social Games | Juan GRIL

    Creating good social games requires a team committed to continuously improving the game experience to serve the needs of a live audience. Joju Games had to change the way they make games in order...

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Mathematical Analysis of Game Mechanics | Nick BERRY

    This presentation will walk through a selection of mathematical techniques that can be used to model games to understand how often players win, and how long average games take to ensure a balanced...

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The Designer is the Enemy | Christopher NATSUUME

Making your engine and tools Data Driven is a great idea, but with great power comes great responsibility, and an increased ability to destroy your game. Boomzap’s been working on the same game engine...

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How Draw Something Absorbed 50 Million New Users in 50 Days with Zero App...

  If you are planning to build and launch a web application – growth is what you should be concerned with and prepared for. Sergey Avseyev will focus specifically on the data management challenges web...

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The Easy Way to Stop Making Unsuccessful Games | Alexander EGOSHIN

  Game developers around the world are looking for a formula to create the most amazing setting possible, the cutest character to date, or a brand new form of gameplay. The true keys to the success of...

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